Post-Night 4
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Post-Night 4
Welcome, and welcome back to some. Our only purpose is zombies. Work out how we can make it work. This is the only thing that matters to the dead.
Guest- Guest
Re: Post-Night 4
So, the tavernkeeper as normal will give the living some time to input their lynch votes, but moments before (maybe like an hour or two) announce that the dead are rising, and that they must use their remaining moves to protect themselves.
Make it so the dead cannot see the living board and each night we chose a person to turn while in the day they can chose one persons room to barricade (assuming their doctor is dead/they have no protector/healing roles left)
Make it so the dead cannot see the living board and each night we chose a person to turn while in the day they can chose one persons room to barricade (assuming their doctor is dead/they have no protector/healing roles left)
Guest- Guest
Re: Post-Night 4
Disagree completely.
Unless the Tavernkeeper is abandoning this round entirely, this should not be done.
The still living players deserve a proper end to their efforts. Any “invasion” should not occur until one team has achieved victory. It is a disservice to them to stop the game early because we are all boo-boo-face.
At that point a post-game zombie invasion can be done. Figure out rules to properly empower the survivors so that they win again.
Unless the Tavernkeeper is abandoning this round entirely, this should not be done.
The still living players deserve a proper end to their efforts. Any “invasion” should not occur until one team has achieved victory. It is a disservice to them to stop the game early because we are all boo-boo-face.
At that point a post-game zombie invasion can be done. Figure out rules to properly empower the survivors so that they win again.
Guest- Guest
Re: Post-Night 4
Not quite sure which of us have given off any boo-boo-face energy about being dead other than you, homie, but go off I guess. We're just trying to have some fun amidst the chaos.
Guest- Guest
Re: Post-Night 4
Actually regarding Night Four.
Two or maybe even all three of the deaths were innocents.
I did not leave my room, thus I was murdered. So Doya, who must have died to the trapper, was not visiting me.
Alwin MIGHT have killed me before getting vig-killed. Or he might have been innocent, too.
Either way, not a good night for the innocent.
Two or maybe even all three of the deaths were innocents.
I did not leave my room, thus I was murdered. So Doya, who must have died to the trapper, was not visiting me.
Alwin MIGHT have killed me before getting vig-killed. Or he might have been innocent, too.
Either way, not a good night for the innocent.
Guest- Guest
Re: Post-Night 4
Personally, I'd argue that the addition of zombies would be very unique and D&D like, it would also help to solidify this round as a very memorable one!
Guest- Guest
Re: Post-Night 4
I agree with Mialee. D&D thrives off of twists, and we've definitely got an opportunity for another huge twist!
Guest- Guest
Re: Post-Night 4
I would agree if you wait until the round ends and invade the victors.
Otherwise it's like playing Betrayal at House on the Hill, then once there are only two people left knocking the pieces to the floor and telling them they have to play Pandemic instead.
Otherwise it's like playing Betrayal at House on the Hill, then once there are only two people left knocking the pieces to the floor and telling them they have to play Pandemic instead.
Guest- Guest
Re: Post-Night 4
If we want killers and innocents to band together, the Tavernkeeper could wait until the winning move has been submitted (kill, vig, or lynch), and end before the conclusion.
Guest- Guest
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